Imp familiar of Nal'vyr


Hestis was the former servant of Yeddikadir, a cornugon (horned devil) commander of Bel, Lord of Avernus, the first layer of Hell. After being entrapped by Levethix, he reluctantly served the Kobold in his experiments, harboring resentment towards his former master for leaving him upon the Material Plane.

Size/Type: Tiny Outsider (Evil, Extraplanar, Lawful)
Hit Dice: 8d8 (52 hp) Half of Nal’Vyr’s HP
Initiative: 3
Speed: 20 ft. (4 squares), fly 50 ft. (perfect)
Armor Class: 24 (
2 size, 3 Dex, +5(4) natural), touch 15, flat-footed 21
Base Attack/Grapple: 4/-4
Attack: Sting +12 melee (1d4 plus poison)
Full Attack: Sting +12 melee (1d4 plus poison)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Poison, spell-like abilities
Special Qualities: Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 5
Saves: Fort +3, Ref +6, Will +6
Abilities: Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 14
Skills: Diplomacy +8, Hide +17, Knowledge (any one) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, Spot +7, Survival +1 (
3 following tracks)
Feats: Darkstalker, Flyby Attack

Altertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells

In its natural form, an imp stands almost 2 feet tall and weighs about 8 pounds.

Imps are craven, but not so timid as to pass up an opportunity for a surprise attack using their invisibility and alternate form ability. In its natural form, an imp attacks with the wicked stinger on its tail. It quickly flies out of reach if a foe manages to strike back effectively.

An imp’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Poison (Ex)
Injury, Fortitude DC 16, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.

Spell-Like Abilities
At will— detect good, detect magic, invisibility (self only); 1/day— suggestion (DC 15). Caster level 6th. The save DC is Charisma-based.

Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).

Alternate Form (Su)
An imp can assume another form at will as a standard action. Each imp can assume one or two forms from the following list: Small or Medium monstrous spider, raven, rat, and boar.



The Elixir of Life Aerodus